![]() The time can be discovered by looking at one of the various clocks in the game. Interestingly, the ending of Alice's conversations is done by selecting emotions instead of writing words, and it is possible to anger NPCs and make them walk away, leaving you to wait until a pre-set time when they will reappear. Especially the game tries to adapt Carrol's sense of humor in his rhymes and puns. The plot is inspired more by the Alice books than its strict adaptation. In addition, there are many physical puzzles that consist mainly of how to get from here to there by jumping and using inventory items to change Alice's size. The puzzles come in a variety of forms, including many inventory-based and, more appropriately given the theme, riddles. However, while that game focused more on role-playing, Alice focuses more on puzzle solving. ![]() ![]() Alice in Wonderland is a platform game based on Lewis Carrol's two Alice books and created with the same engine as Below the Root. ![]()
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